Thing have improved however, by a long shot. Most things were available in parallel in mental ray Maya, however quote often things would be “hidden” and needed to be uncovered by issuing command lines. Mental ray, although a completely capable renderer is notoriously difficult to use and manage within Maya – Especially if you have seen Metal Ray’s implementation within 3DS Max. Maya and mental ray have long had a tug a war going with usability, features and usability.Ī quick Maya tutorial on the use of the IBL node in Maya to do image based lighting
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